![]() ![]() ![]() MonHun veterans know that there’s a lot of replaying missions in these games – you’re not going to get that Gore Magala Plate from just one hunt, right? Giving you the option to mix and match Followers, listen to them flex their egos, belittle each other, encourage you… it gives you something else to enjoy when going back and farming Astalos encounters. Of course they think you’re some kind of acrobatic Second Coming. ![]() They almost all worship the ground you walk on – after all, you’ve saved the world twice by the end of Sunbreak. Rather than being glued to their one spot in the Hub, the NPCs now start to become dynamic – they take on more personality, they chat shit at other NPCs (if you pair them up on hunts). Here, you start to see what Sunbreak is doing. Then, with one urgent quest, the definitely-not-a-dominatrix royal vanguard, Fiorayne, decides to accompany you – there’s a very dangerous monster out there, and some feckless newcomer surely can’t deal with it alone. They’re introduced in a simple enough way you churn through the Master Rank quests in Sunbreak as you would any other Monster Hunter setup, getting to fight bigger and more dangerous prey as you level up. Whether it’s the new hoity-toity bunch of royal apologists from the Elgado Outpost in Sunbreak, or your cosy little family from back in the base game’s Kamura Village, the aides that come to help you out on hunts add a whole new dimension to the game. Followers and Follower Quests provide single-player only missions that see you heading into battle accompanied by NPCs from the world of Rise. First up, let’s talk about the headline new feature: Followers. ![]()
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